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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 13 - Guild Wars Forums - GW Guru
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Old Feb 24, 2007, 12:35 AM // 00:35   #241
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No, I would like favor to control something other than areas. Like more bonuses and such. Europe hogs favor WAY too much and Americans only get favor during night...
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Old Feb 24, 2007, 02:31 AM // 02:31   #242
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Default Favor System broken?

I visited Heroes' Ascent today at 8pm EST while Europe had Favor and there was one America District.

I visited the International District and there were three Districts - all full of English speaking people - which means there were a lot of Americans and European people there who I thought might have been fighting for the Favor they are supposed to care about so much on their home servers...

Some of the comments Americans there gave me were:

'All the HA teams in America are noobs'
'Favor is for PvE noobs, I'm here for Fame.'

It was an amusing visit. For others wishing for an insight into a broken system, I advise visiting an International District in Heroes' Ascent and typing in Local Chat:

If you are American and you love your country /cheer

Enjoy your visit!
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Old Feb 24, 2007, 02:55 AM // 02:55   #243
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Broken players will break a working game.
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Old Feb 24, 2007, 03:00 AM // 03:00   #244
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I'm a definite No, I think theres enough control ^^
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Old Feb 24, 2007, 04:31 AM // 04:31   #245
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Quote:
Originally Posted by lyra_song
Broken players will break a working game.
They want Fame, not Favor. It's a broken system not because they are cheating - they're not - they're just playing PvP.

Unfortunately, that is unnecessarily interfering with my PvE.
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Old Feb 24, 2007, 05:45 AM // 05:45   #246
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This is the crux of the matter... people in HA don't give a damn about UW/FoW access... they care about grinding fame for their flashy emotes. The percentage of teams that win halls and then go immediately play FoW with their hard earned favour is likely <5%, and that's probably being generous.
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Old Feb 24, 2007, 08:53 AM // 08:53   #247
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Quote:
Originally Posted by lyra_song
Broken players will break a working game.
If the game managed to attract such a big player base in the first place, and 80% of the players dislike favour, with even fewer of the people who have the opportunity to change it caring, it's a pretty safe bet that it's the game that's broken. Not the players.

If you opened a candy store and sold motor oil as well, would your customers be broken for not buying motor oil with their candy, or would your idea of selling motor oil in a candy store be broken?

It's clear to see that you like the idea of favour, but claiming that the intended audience of the game is "broken" because there's a part of the game that they don't like is ridiculous. By that logic, there'd be no such thing as design flaws, only flawed audiences. Good luck being successful in business with that attitude.
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Old Feb 24, 2007, 10:57 AM // 10:57   #248
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Quote:
Originally Posted by mikkel
It's clear to see that you like the idea of favour, but claiming that the intended audience of the game is "broken" because there's a part of the game that they don't like is ridiculous. By that logic, there'd be no such thing as design flaws, only flawed audiences. Good luck being successful in business with that attitude.
Designers have to make decisions that often do not agree with their artistic visions. Very often the client's vision has zero artistic or designer

I'm referring to "broken" as players that are assholes, just to clarify.
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Old Feb 24, 2007, 11:16 AM // 11:16   #249
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I vote no. Is there ANY good reason at all to mix PvP and PvE up?

It only makes things worse, like some regions never having favor of the gods, and people in kurzick/luxon guilds actually being aggresive to each other.

Also, the outpost control is a pain in the neck, I don't play in jade sea/forest alot, but I'm kinda pissed off when I want to sell stuff or buy keys in the outpost, but I can't because the other guys have control over it.

Elite missions have NOTHING to do with guilds owning outposts, so why make a connection there?

The Nightfall way is good for elite missions, isn't beating the game 'elite' enough?

FoW and UW... This is just dumb. There were just more regions added, and with that, it's even harder for a specific region to get favor. My suggestion is to make UW/FoW free, except when you don't have favor, in that case you have to pay.
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Old Feb 24, 2007, 11:30 AM // 11:30   #250
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yes. there is plenty of reason to mix pve and pvp, it creates a bridge between the 2 and might just make people consider playing something they might not even know existed, the whole control thing is a bit lame maybe, maybe a discount on entry if your region has favor? that way everyone can get in, and it still is worth fighting for.
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Old Feb 24, 2007, 11:50 AM // 11:50   #251
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Quote:
Originally Posted by Viruzzz
yes. there is plenty of reason to mix pve and pvp, it creates a bridge between the 2 and might just make people consider playing something they might not even know existed
Favor of the gods doesn't mix PvE and PvP, it makes one dependent on the other, in a nonsensical way. A dreadful, one-way dependency thanks to Balthazar Faction and PvP unlock packs. They've completely and utterly annihilated everything that made PvP somewhat dependent on Pve; it's about time they pay PvE fanatics the same courtesy.

FA/JQ, missions that are part of the storyline (though not required), a bit of PvPing with PvE goals, that's mixing them up. Not this dreadful nonsense.
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Old Feb 24, 2007, 11:57 AM // 11:57   #252
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Noooooooooooooo!
........
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Old Feb 24, 2007, 12:05 PM // 12:05   #253
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Quote:
Originally Posted by Navaros
That makes things pretty sweet for Europe since Europe almost always has Favor for 18 hours out of every 24 hours. What does that make the "elite area" to Europe, since for all intents and purposes, Europe pretty much does indeed have unlimited access?

If they wanted to make equitable limited access they they could simply rotate Favor to every region, in equal timespans, based on time of day.
Sorry i couldnt help myself. Your post is just so pathetic its unbeleivable.
You seem to think us Euro-server players dont work to get Favour. Its a privelage not a right, so pull your head out of your arse and dont make this into a euro-always-has-favour-wine-moan-complain flame thread.

Also it has been recently proven that 42% of all statistics are completely worthless.
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Old Feb 24, 2007, 12:13 PM // 12:13   #254
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Quote:
Originally Posted by Pwny Ride
You seem to think us Euro-server players dont work to get Favour.
I've never worked for it, will never work for it, and thanks to a completely messed up system, I even have Americans earning favor for me, in the international districts. I doubt if more than 0.01% of the people playing in UW/FoW in Europe have ever worked for it. None of the ones I know anyway.
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Old Feb 24, 2007, 12:25 PM // 12:25   #255
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Quote:
Originally Posted by Pwny Ride
Sorry i couldnt help myself. Your post is just so pathetic its unbeleivable.
You seem to think us Euro-server players dont work to get Favour. Its a privelage not a right, so pull your head out of your arse and dont make this into a euro-always-has-favour-wine-moan-complain flame thread.

Also it has been recently proven that 42% of all statistics are completely worthless.
No players work to get Favor. Favor is the furthest thing from the mind of any team that is capable of winning Favor or that does win Favor. The motivation of players who win Favor, is entirely 100% irrelevant to anything related to Favor. Therefore it is not logical to say that anyone works for Favor.

I wasn't flaming Europe for always having Favor, I was simply pointing out that for an intended "limited access area", it hardly seems right that for the Europe region to have access for 18 out of every 24 hours. Which effectively equals unlimited access for Europe only. Thus defeating the whole concept of it being "elite because it is limited access".

It is true that many statistics are worthless, but the one I stated was not. It was based on concrete observation, and anyone who observes it would notice the exact same thing. Pretty much every night America has Favor from ~10PM or 11PM EST to ~6AM EST, and then Europe has it for 100% of the rest of the time. Sometimes America might get it at 9PM EST but that's about as much leeway as the pattern ever deviates. And when that does happen America often loses it for a few hours 30 minutes after getting it "early" at 9PM EST.

As for accessing a UW/FOW "not being a right", that's what this thread is for. Fixing that. It should be a right.

Last edited by Navaros; Feb 24, 2007 at 01:38 PM // 13:38..
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Old Feb 24, 2007, 02:27 PM // 14:27   #256
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Quote:
Originally Posted by anna
....But then why not have the PvE game affect some portions of PvP game play and game access? Not doing so seems a little unbalanced, maybe even unfair.....
Even worse, it creates the impression that ANet favors the PvP part, since PvP has been completly seperated from the PvE within the first 6 month after the release of Prophecies. While PvE players still need that stupid favor of the gods to enter those areas.

My vote is NO.
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Old Feb 24, 2007, 04:31 PM // 16:31   #257
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Integrating PvP into PvE missions is fine, even welcome. But having PvE access dependent on what other people are doing totally sucks.

The whole territorial conquest and control bit sounds good on paper, but most MMORPGs with such a concept fail in the implementation.
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Old Feb 24, 2007, 04:42 PM // 16:42   #258
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I vote
NO...
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Old Feb 24, 2007, 09:00 PM // 21:00   #259
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Quote:
Originally Posted by Viruzzz
yes. there is plenty of reason to mix pve and pvp, it creates a bridge between the 2 and might just make people consider playing something they might not even know existed, the whole control thing is a bit lame maybe, maybe a discount on entry if your region has favor? that way everyone can get in, and it still is worth fighting for.
I put you down as a 'Yes', even though the reason many people are voting 'No' is because of the Favor system - which is something you yourself criticise.

My poll question is not about whether PvP and PvE should be mixed, however. It's asking:

Should PvP results affect to access to PvE areas?
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Old Feb 24, 2007, 09:07 PM // 21:07   #260
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No, the reasons I say no have already been given. Pvp is pretty much independent of PVE and that should work both ways.
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